View Single Post
Old 12-01-2009, 11:55 AM   #20 (permalink)
Tiros
Freelancer
Tiros's Avatar
Winner of Speed Modeling 1st Place Winner of Speed Texturing Winner of Speed Texturing Winner of Speed Texturing 1st Place Silver Star 
Tiros's User Activity: 10/10
2,472 - 817
Glad to hear you guys agree, realtime screenshots it'll be then I think. But let's see if anyone else coms by and drop their opinion. So far it seems 3 vs 1, including me

VertX: I understand that you might want to render out your submission. Rendering is a nice feature indeed, although, it may treat the texture/object very differently from a shader most of the time. Atleast it never looks exactly the same. Anf ofc, the shaders rarely look exactly the same as a game-engine aswell, but it's closer.

Trust me, once you started grabbing screenshots with a shader, and have done it for a while, you won't regret it. It's also a good thing keeping screengrabs on your folio and using shaders rather than renders.. unless you nessecarily have to render or work with CGI etc.

Oh, and about it saying "renders" in the banner, that was my mistake. I'll make sure to fix it.

Cheers!
Tiros is offline