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Old 04-01-2009, 08:13 AM   #1325 (permalink)
kysterama
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The sackboy looks wicked! i want one

I've been doing my first high poly -> low poly normal map process in Max with a Walther p99. Nothing textured yet, just a simple metal placeholder in the diffuse at the moment. Viewport grab using metal bump9 shader and 2 omni's with my first render to texture normal map!

Viewport Printscreen ->


Viewport Printscreen of wireframe ->


And the normal map generated from the high poly ->
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