The sackboy looks wicked! i want one
I've been doing my first high poly -> low poly normal map process in Max with a Walther p99. Nothing textured yet, just a simple metal placeholder in the diffuse at the moment. Viewport grab using metal bump9 shader and 2 omni's with my first render to texture normal map!
Viewport Printscreen ->
Viewport Printscreen of wireframe ->
And the normal map generated from the high poly ->
