View Single Post
Old 28-12-2008, 09:01 PM   #1318 (permalink)
Tom
Game Art Student
Tom's Avatar
Winner of Speed Modeling Winner of Speed Modeling 
Tom's User Activity: 10/10
677 - 275
Been playing around with normal mapping, yet again. Been practicing on making good UV seams and baking from high polys. The models are not important. They are all some very old doodles I had laying around. The models arent really that useful because of the too uniform stones and such, and the greek/roman'ish pillars are nothing like real world pillars, but the process was very fun and I learned a lot.



I've also baked ao's from the high polys but they dont add a significant amount until a proper texture is applied, wich I am not exactly good at.

(all maps are 512x512)
__________________
"Without geometry, life is pointless."

Last edited by Tom; 28-12-2008 at 09:05 PM.
Tom is offline   Reply With Quote