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Old 04-12-2008, 05:33 PM   #13 (permalink)
Tom
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I'm done modeling the monster, and currently UV mapping it. Since I added a helicopter my texture plan has changed. I now have the choice of a 384^2 or 512x256 texture space for the monster itself.
That leaves me with 2-3x 128^2 sheets (depending on my main texture choice).

I'm running out of unique ideas for these sheets, so I'd like some input for some change.
I've thought about doing some soldier silhouettes and alpha mapping some in.

I've also though about making another skyscraper texture, perhaps for a destroyed building, or perhaps a 2nd tround tile.

Or just give my vehicles more space?

Any feedback on these ideas or own ideas would be pretty cool. Tonight and tomorrow will be the last days I'll be able to work on it, so I'm sort of hoping for some feedback.
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