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Originally Posted by Harry
It's a work in progress. There's left over room for extra cluttered items and similar. Keep in mind each of those squares are a separate map, just showing how they fit into a 512.
I'm probably going to make some suits of armour for the corners of the room and possible a zombie Eva.
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Hmm. Given that you're building a boss, I'm still unconvinced about your Texel density ratios. I'm looking at your boots, and they're as big as the torso, even though you're looking at the torso far more than the boots. Unless you're putting the camera on the floor, you're wasting space right there which could be spent on a higher resolution torso texture, face texture, desk texture etc.
Quote:
Originally Posted by Harry
Because he only wears the nazi insignia on one arm
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this can be solved through either partial UV extraction or mesh over it. It all depends on what you can afford: Texture space, or tris.
I'm also noticing that you're using maps with a power of 2 (ie. 64x64)
That carpet could very well be 8x128, tiling, leaving you with a higher res result.
Quote:
Originally Posted by Harry
Because i will paint a square detail on it and maybe some woodgrain
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You can tile woodgrain
And I'm giving you some constructive feedback here mate (or at least, trying to

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