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Old 21-11-2008, 05:46 PM   #2 (permalink)
Pankake
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Stick your Diffuse into the emmisive node of the material (because opaque materials can't be lit by lights), and then put your opacity mask into the opacity node.

Edit: You can have your opacity mask in the diffuse's alpha then just run it from the alpha node of the texture sample into the opacity node.
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