Thread: Quarantine Map
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Old 20-11-2008, 11:38 PM   #3 (permalink)
doylle
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Since you're using Unreal now, I'd try to get more out of the material editor... Detail normal map, self illumination map for the lights, a controller for the specular power, etc...

Unreal can handle allot more complicated materials than just standard diffuse, specular and normal, plus, it'll make your work allot prettier imo
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