Quarantine Map
Originally started as a L4D map ive decided rather to us the unreal engine.
Objective:
My objective in creating this map is to wrap my head around the UE3, this will help me utilize all my models to there full potentianl ingame and help me understand the normal work flow needed to not only make eye catching models but also polish up on my level design.
Basic Theme:
The map will take place in a busy street wich has been quarantined off by the goverment. there will be several paths in the sorrounding area (i.e: alley, staircases, shops, and underground train station.)
Layout:
Ill post this up when its finalized
Prop list:
Truck Asset
Latest Update:
UE3ed shot 2:
http://img.photobucket.com/albums/v9...LOWHIGH4-2.jpg
old updates:
Viewport grab:
http://img.photobucket.com/albums/v9...ckLOWHIGH3.jpg
UE3ed shot 1 :
http://img.photobucket.com/albums/v9...ckLOWHIGH4.jpg
First texture Pass:
http://img.photobucket.com/albums/v9...LOWHIGH2-1.jpg
Flat shaded model with lowpoly+normal map:
http://img.photobucket.com/albums/v9...uckLOWHIGH.jpg
Ill try to keep this thread tidy and updated with all the work i will be starting in the next couple of weeks. all feedback would be great.