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Old 06-11-2008, 11:15 AM   #15 (permalink)
Stefan_Morrell
Frequenter
Winner of Speed Texturing 
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sort of like the Make Planar buttons in edit poly

hey that could be handy to have in the uv tools.I might have to take a closer look

Relax By Face Angles
is that different to the Relax By Face Angles max already has?

rotating in increments
heh,i dont mind holding shift when rotating

interesting though,I use many scripts whem modeling but none for uv's..& I've always found doing uv's in max to be very smooth & easy to use

here's the (very) basic workflow for working with a zbrush mask made in photoshop,I make sure the mesh is very dense before applying the mask so it picks up as much detail as possible,then after using 'Mask by alpha' I do a small inflate(either negative or positive depending on what I'm doing) inflate is in found in the 'deformations' rollout...from there I sculpt details as usual,making the mask in photoshop just gives me a head start on things that might otherwise take longer in zbrush
you could also apply the alpha as a displacement,then sculpt further details on top.
or do it using zbrush layers & import seperate brick maps & plaster maps for the various surface details
there's many ways to get the job done




& while I have a sketch thread I want to add some older stuff,these were mostly done last year for a crysis mod:










Last edited by Stefan_Morrell; 06-11-2008 at 11:45 AM.
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