View Single Post
Old 02-11-2008, 04:52 AM   #7 (permalink)
arthurduque
New Member
arthurduque's Avatar
arthurduque's User Activity: 1/10
35 - 0
Thanks for the help guys!

I know that this varies widely quantity of polygons, as the dynamics of each game, but what I wanted was to take a north (for the following query modeling, thinking of shooting even in games like "Call of Duty 4", "Gears of war ")

Then think of a generic form and surface ...

The main characters = 10,000 to 15,000 Tris

Secondary characters = 8000 to 10,000 Tris

Enemies = 10,000 tris or down

Weapons = 2000 to 5000 Tris

And buildings and structures, scenarios in general? (No idea! ... EHEH rs)

I make models with averages of triangles similar to these, I think that being too out of the current scenario of games?!

And Cryrid = Tanks for your Spent time !

Last edited by arthurduque; 02-11-2008 at 04:54 AM.
arthurduque is offline   Reply With Quote