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Thanks for the help guys!
I know that this varies widely quantity of polygons, as the dynamics of each game, but what I wanted was to take a north (for the following query modeling, thinking of shooting even in games like "Call of Duty 4", "Gears of war ")
Then think of a generic form and surface ...
The main characters = 10,000 to 15,000 Tris
Secondary characters = 8000 to 10,000 Tris
Enemies = 10,000 tris or down
Weapons = 2000 to 5000 Tris
And buildings and structures, scenarios in general? (No idea! ... EHEH rs)
I make models with averages of triangles similar to these, I think that being too out of the current scenario of games?!
And Cryrid = Tanks for your Spent time !
Last edited by arthurduque; 02-11-2008 at 04:54 AM.
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