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Old 22-10-2008, 11:00 AM   #8 (permalink)
DanielVijoi
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Hi, I'm not sure what you did at the unwrapping side but if you keep the same aspect ratio on all the UV's shouldn't be a problem. For example on most of the projects we work the pixel ratio per meter is 128...so..on every meter you'll have 128 pixels..wich means for a 4 meter tall wall you'll have a 512 texture alocated...if you unwrap proportionaly you shouldn't have a problem...also the textures must be at the same pixelation, you shouldn't have areas on the textures more blurry..it should be the same sharpen and nicely pixelated textures all over the building you make. About the lighting doesn't have to do anything with the texturing/modeling side...In fact when you work at your textures and check those in Maya or any other softwere you use, you should turn your viewport lighting off to see the real colors from your textures..this way you won't miss any seams....I put the lights only for the render..you should think everithing for production, not for rendering..if you work an asset for a game no one will ask you for a render :d...all the best, and if you have other issues don't be shy..cheers
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