Hi guys,
my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on many projects, like Test Drive Unlimited (Atari), Mercenaries 2, Saboteur (Pandemic Studios/EA), Pure (Blackrock Studios/DISNEY), Rise of Nations & Rise of Legends (Big Huge Games/THQ), and other exciting titles yet to be announced.
I decided to write this tutorial as I noticed a certain lack of interest for game-related environmental texturing in the 3D community. This tutorial is targeted at medium level users and will present the process of modeling and texturing a photorealistic building.
Here are some shots from the tutorial:
Render and Concept art
Normal map on
Water tank
Textured truck
Final render
Unfortunately, the tutorial is too big to be posted on forums, but you can download a PDF copy from here:
http://www.amc.ro/shares
I hope it was fun and educational for you as it was fun to make it for me. Another tutorial focusing on the texture creation will be here soon. Until then you can enjoy this one.
Any questions and comments are most welcome.
Thank you!
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www.amc.ro