View Single Post
Old 15-10-2008, 09:11 AM   #1 (permalink)
DanielVijoi
New Member
DanielVijoi's Avatar
DanielVijoi's User Activity: 1/10
13 - 34
Tutorial: Creating a next-gen environment setting - Maya/Photoshop

Hi guys,

my name is Daniel Vijoi and I have been working in the gaming industry for 7 years. My current job is Lead Texture Artist at AMC Studio, a Romanian game development company based in Bucharest. During this time I have worked on many projects, like Test Drive Unlimited (Atari), Mercenaries 2, Saboteur (Pandemic Studios/EA), Pure (Blackrock Studios/DISNEY), Rise of Nations & Rise of Legends (Big Huge Games/THQ), and other exciting titles yet to be announced.

I decided to write this tutorial as I noticed a certain lack of interest for game-related environmental texturing in the 3D community. This tutorial is targeted at medium level users and will present the process of modeling and texturing a photorealistic building.

Here are some shots from the tutorial:

Render and Concept art




Normal map on




Water tank




Textured truck




Final render





Unfortunately, the tutorial is too big to be posted on forums, but you can download a PDF copy from here:
http://www.amc.ro/shares

I hope it was fun and educational for you as it was fun to make it for me. Another tutorial focusing on the texture creation will be here soon. Until then you can enjoy this one.
Any questions and comments are most welcome.

Thank you!
__________________
www.amc.ro

Last edited by DanielVijoi; 12-01-2009 at 05:23 AM.
DanielVijoi is offline   Reply With Quote
The Following 19 Users Say Thank You to DanielVijoi For This Useful Post: