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Old 11-10-2008, 04:34 PM   #18 (permalink)
Jonathan
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Quote:
Originally Posted by germball View Post
The XSI Roadkill tool is essentially a python script, so it should work with XSI 7, though it might need a recompile to ensure 100% stability. Though from what I hear rumour wise, Softimage are planning something on the UV side, hopefully using their ICE tech, which would be awesome. The UV tools in XSI are very underated and alot better than Maya's, whose toolset hasn't really been looked at in a while. Max's are slightly better, but have been iffy for years. For me right now XSI has the overall edge, but it just lacks a properly implemented unwrap tool.

Good choice in buying XSI too. Investing in Max for the long term games market is not a smart idea.
I would say that is a little pretentious, wouldn't you?

XSI used to be the program of the 3d industry, but a few missteps on their part sorta ruined that for them in the 90s. Now 3DSMax is the clear dominant program in game production, and after that, I would say Maya is more ahead of XSI, which both are owned by Autodesk.

Sure, I'm glad to see XSI is gaining ground, and wouldn't mind learning more of it, but I wouldn't be focusing on XSI if you're goal is to work in the industry, unless you have a specific studio in mind you want to work for that uses XSI.
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