View Single Post
Old 11-10-2008, 12:51 AM   #16 (permalink)
Magian
New Member
Magian's User Activity: 0/10
22 - 2
I've been working with the Unwrap tool in 3D-Coat and it is extremely easy to use. It utilizes the LSCM algorithm, which I believe is somewhat different from a "pelt-mapping" type of unwrap. Nevertheless, it is simple to use and looks pretty good so I am happy with it.

I think I will also try the UV tools in Blender just to compare the two. However, unless the unwrap in Blender is much better then I think I will stick with 3D-Coat because it is much nicer to be able to unwrap within 3D-Coat and then start sculpturing and finally texturing in the same application. Using Blender would add another application to my pipeline and I would rather not do that.

EDIT---------------------------------------------------------------------------------------------------------------------

After checking out the Blender video tutorials it seems that it, too, uses a LSCM unwrapping algorithm. The only significant difference apparent to me between the LSCM unwrap in Blender and the LSCM unwrap in 3D-Coat is the inability to pin vertices in 3D Coat. Using 3D Coat is without a doubt simpler and certainly more convenient for me. This combined with the possibility that Andrew may incorporate vertex pinning into 3D Coat within the next ten minutes makes the choice obvious for me.

Thank everyone for responding.

Last edited by Magian; 11-10-2008 at 02:06 AM.
Magian is offline   Reply With Quote