View Single Post
Old 10-10-2008, 03:08 PM   #8 (permalink)
MrDev
Senior Member
MrDev's Avatar
Winner of Speed Modeling 
MrDev's User Activity: 0/10
195 - 14
I've always stuck with .tga (Targa) it has all the capabilities you need, PSD's should never be used for anything but Photoshop it may be supported but its not a format designed be anything other than a Photoshop document. and .png's (portable network graphics) were designed to replace Gif's for transparency usage on the web... not for games.

Hope that helps

I'm assuming you're going to texture the object

After you have the .png file, Open the png in photoshop, work on your texture, save it as a tga, import the tga texture into max and apply the texture to the UV map.
MrDev is offline   Reply With Quote