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Old 07-10-2008, 02:06 PM   #13 (permalink)
germball
Artist
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Based on a survey conducted at the start of the year, the UK industry breaks down as follows:

Development Programmer:
Junior: £18-£25k
Regular: £20-£35k
Senior: £35k-£50k
Lead: £40-£60k

Artist:
Junior: £18k -£21k
Regular: £20-£27k
Senior: £27-£35k
Lead: £38-£55k

Designer:
Junior: £18-£21k
Regular: £20-£28k
Senior: £25-£35k
Lead: £38-£55k


The games industry can be a strange place to work in. Like many things, there is good and bad. When its good, it can be very very good, but when its bad it can be real bad.
There is virtually no overtime and its almost a guarantee that you will work crunch time, and when that happens you can pull some crazy hours. Some companies claim to not make people work extra hours, but I have yet to see this really happen.

The game industry can often present itself as a cool, laid back and funky place to be in, but bottom line is, that it takes alot of hard work to get a game made and shipped. Gone are the days of spending 4 years+ on making one game.
Very often, the hard work is offset by having the chance to work in a creative environment with a great team of people. And teamwork is a very important aspect of working in games.

It's hard to give a percentage, as to what can give you that edge in getting a job in games. There are just so many factors. But the ability it be able to fit and work in a team is certainly to me a very important factor. After all you will spend 1-2 years with these guys working on a game. And many companies would take this into consideration, ability and skill is certainly important, but being a good team fit is equally as important.
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