I am just starting to learn environment modeling. I always look at the beutifull scenery in games such as Halo 3 Gears of war, and think how can any of this be low poly? I need to know what a general poly count for a next gen average (lets say multiplayer map) would be and how you keep track compared to the size of your environment and such. Any tutoirals and tips for environment modeling also apreciated.
Thanks.
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