I made some improvements to human and started modeling shoes, but then I decided to continue the rocket launcher for a while. I took away some useless polygons, tweaked the rail into metric system friendly, added a scope and modelled a rocket. The indents are see through holes now. The scope is ambidextrous as it can be bended in both sides. I'll model some couple different looking rockets later.
Stats:
Weapon:
Polygons: 1198
Vertices: 731
Scope:
Polygons: 704
Vertices: 366
Rocket:
Polygons: 622
Vertices: 325
Dimensions (as seen in top left image):
Width: 10cm
Length: 109,5cm
Height: 39,4cm
Rocket Dimensions:
Diameter: 6cm / 29,43cm
Length: 49,5cm / 53,77cm
Edit: I made shoes and hands for my character model:
Shoes (note: they're a bit long and wrongly positioned in this pic):
Hands:
All together:
Total polycount for the character has now risen over 5000... huh.