Thread: Jim's Stuff
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Old 21-09-2008, 03:29 PM   #5 (permalink)
Jimi
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I made some improvements to human and started modeling shoes, but then I decided to continue the rocket launcher for a while. I took away some useless polygons, tweaked the rail into metric system friendly, added a scope and modelled a rocket. The indents are see through holes now. The scope is ambidextrous as it can be bended in both sides. I'll model some couple different looking rockets later.



Stats:
Weapon:
Polygons: 1198
Vertices: 731

Scope:
Polygons: 704
Vertices: 366

Rocket:
Polygons: 622
Vertices: 325

Dimensions (as seen in top left image):
Width: 10cm
Length: 109,5cm
Height: 39,4cm

Rocket Dimensions:
Diameter: 6cm / 29,43cm
Length: 49,5cm / 53,77cm


Edit: I made shoes and hands for my character model:

Shoes (note: they're a bit long and wrongly positioned in this pic):




Hands:




All together:



Total polycount for the character has now risen over 5000... huh.
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Last edited by Jimi; 21-09-2008 at 08:18 PM.
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