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Looks great Chris. One thing that does help tons I've found with DS rez textures is throwing a sharpen filter on them in photoshop then going to Edit and using fade sharpen to about 40-60% depending on the texture complexity. I know it's a pretty common thing to do and it seems to help. For others trying to emulate DS specs with renders (this being for Max users mainly)...go into render settings and set the render to cook variable and a filter size of 1.0, also make sure anti aliasing is checked and filter maps is unchecked. Render out at a screen size of 256 x 192 and you should have yourself a render that closely emulates what you'd expect to see on a DS screen. Another thing is that most DS games use no dynamic lighting so it's best to go in and prelight your scene / models with vertex colors to emulate lighting. You really can get some great looking stuff on the DS if you just try. I'll post some shots of some non studio projects soon to show some methods to the madness that is DS development. Chris you should post up your "Metroid" style stuff for DS too.
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