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Old 08-09-2008, 08:26 AM   #38 (permalink)
Xoliul
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I looked into the Max 2009 issues, you have to set the 2D samplers to wrap.
For every texture sampler, add this:
AddressU = WRAP;
AddressV = WRAP;

Seems like this setting isn't the default anymore in 2009, so you have to make sure to set it manually.
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