This is for the latest Polycount Challenge. I'm doing a driving game for DS set on an island. Thanks to Telekinetic Frog for some prop DS spec info. I reckon this technically counts as level, vehicle and props as far as the prefix goes.
The scene itself is less than 900 triangles and just short of 3x128x128 total (no individual texture is larger than a 64x64. The car alone is 248 triangle and a 64x64 texture.
This render is DS screen resolution.
The lighting is temp for now. And here's a MAX viewport image:
Still plenty of work to do, more on this soon...