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Old 05-09-2008, 03:33 PM   #19 (permalink)
Tiros
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Ghostscape: Keep in mind that this tutorial is rather old, and that this were mainly a quick thrown together tutorial to give people some pointers in order for their normalmaps not to look like this



As mentioned in the end of the post, it isn't really perfect, and looked a bit like concrete.. but it was atleast quite an improvement from the image shown above

As for the DX display, it'd be better just using a DX viewport shader like Doylle's or something.. didn't know about that stuff when I wrote it though.

Cheers!
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