Quote:
Originally Posted by Tiros
Cause the count always matters... Fewer tris = Better performance, obviously 
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Well, even that is sort of debatable. There are factors you have to take into account, but polygon amounts by itself aren't that important anymore these days.
Two big factors are that cars don't have to be textured, at all, if their count is high enough. A carpaint shader that needs no bitmaps at all can be used. No diffuse, normal specular and possible gloss maps really lighten the load compared to a fully textured model. Second factor is; cars don't deform/animate at all. Characters are constantly moving/morphing, which trust me, is a lot heavier than static geometry that doesn't deform.
But i'm not all that pro into next-gen vehicles that rely more on polygons, though I really want to learn more about them.