You could take a few loops out of the flat surfaces, though I wouldn't call the model 'waste' (supporter of good comments lol)
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IMO you'd best make a turbosmooth model, then collapse and optimize in the end, with one itineration, and keep the original as a high poly.
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haven't heared or seen someone doing that...that would make some parts really hard to fit to the original shape. Furthermore it's ways harder to get a clean mesh.
There already is an article concerning modeling and texturing next gen cars and nobody takes a look at it. o.O
http://www.game-artist.net/forums/sp...t-r-r34-3.html