Titus: Overall, this is apretty good piece. Although the wood could've used a bit more work in places. For example, adding weak higlights to the wooden edges adds quite a lot imo.
It would also have been nice to see some more detail on the wooden roof, as right now it looks a bit uniform, and it also got two odd bright stripes running along it. And for the ends of the roof, they look more like a continuation rather than ends
Then there's the top-tiles on the roof, I'm not quite sure what material it's made out of, either be it rusty metal or more brown/redish wood. Might want to improve the material-definition on that one. Then finally, the tiled stones on the upper ring of the well itself got a black edge running along the edge, which kinda looks a bit odd and out of place.
Other than that, you did a good job though.
DrLenny: The main problem I see with these textures are that they look a bit bland and uncontrasty allover, the wood was pretty good, but the roof is rather plain and looks a bit flat. The tiles also continue down over the edge of the roof which it really shouldn't
Then there's the stonework, I pretty much can't see it, it's really dark and black, like it'd have been the inside of a chimney :/
The wood could also have used a slight more edge-definition, but the somewhat plain textures is what lets this entry down the most.
[hp]: First thing that struck me with this entry is that you have a very good use of normals on the stonework, excellent job on those
Except from one thing though, but not sure if it's the normals or not.. you got a black edge running along the stone-tiles just as with DrLenny's entry. You might also have wanted to add a shadow to the well to define the transition between the top stone-tiles and lower bricks.
For the wood, the normals were a bit too strong on them, which made it looks a bit blobby and odd in some places. And the moss on the roof, it's a nice touch, but you could've prolly faded it out in places in order to not get such an even distribution and then have toned down the saturation.
Cheers!