Aye, but before someone posts "There's no bucket in there!" I'd just like to add that I tried to cut down a bit on the details as it'll be a bit tough to keep the limit even as it is
(Merged the posts)
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Ah well, guess I'll have to be the one to kickstart this competition aswell then. (Hopefully atleast)
I got to say this was actually a rather hard one, and I'm not really content with my texture, nor is it finished.. the metal part is pretty much just the standard sponged base, and the wood needs some more work..
Maps
I guess the time-limit might be alright as it is, as I wasted pretty much the first hour with making the stone texture perfectly tilable and painting a heightmap for it..
But I'd like to hear others opinion on it, and I could increase the time given for the comp.
Forgot to tell how I did it.. although I went with a rather simple approach.
Started out by finding a nice brick texture and made it tilable with the help of the clone stamp and healing spot brush. Painted a heightmap for the brick texture. Panicked as almost an hour had already passed and went on to quickly throwing in the small bricks for the top ring. And added moss and dirt.
Moved on to the wood, added a base and then grain going in the proper direction for each piece. Not much more to say really other than that I ran out of time soon after
Cheers!