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Of course i don't mind you guys asking questions. I gues i hoped you guys would recognise the save-menu from the pluging, but clearly i was wrong.
The extra menu you see is the one you get when you save to .dds with the nVidia plugin. There are some different settings, but the "normal map settings" in the save menu are almost identical to the ones in the accual filter.
I already hear you think, "then why not use the filter"? First reason is that when i save to a file, i can directly save to a file with DXT compression, which is nice when i want to import my normal map to game, like Swat4, etc. I can also use this map in 3dsMax.
Another reason is when i use the filter on my orriginal layer i lose that layer, it even gets worse when i have a stack of adjustmentlayers. I could "copy merged", and then use the filter on that layer, but in the end, i would have to save my file anyway, so it wouldn't realy save time/efford. It's not like we're adding small detials to an existing normal map. We're converting a whole image to a normal map. But like with the Offset filter, these are things one must experiment with, and by doing so find his own preferences. I'm sure you'll have very simular outcome by using the actual filter.
I tried to add my .max file, but for some reason i can't :S. But it realy is very simple. 2 omni lights, that's all. I'll see if i can attach it to a PM...
Last edited by doylle; 12-07-2006 at 01:19 PM.
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