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Old 08-07-2008, 04:59 PM   #22 (permalink)
Zeus
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Hi Chris89, unfortunately no, after speaking with my client about other possible ways of texturing like vertex blending etc and other such methods like you mention but as the engine is a work in progress many features require the engine to be adjusted to support them. This just isn't possible at the moment as the client is unable to work on it at present. We agreed that the best way would be just to work with what the engine supports.

Which is a shame as i wanted to try vertex blending :/

Cheers UberInuka, just for you here's the max rendered version without the smoothing group errors that are in the first:

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