Hello Mates!
here is mine, gonna give that another try later!
this is really helping me to understand better the process of texture creation.
TEXTURES ( 512 * 256 )
I started with some photo research over the internet, after getting some good metal and wood photos, I exported the uvs and baked a nice and good cak... I mean occlusion map, and stared with some texture work, adding dirty and adjusting the level and contrast.
I used the Nvidia normal map filter to create the normal, got to say that either I´m too dumb or this plugin never works really well with me, nevertheless I used that to normals.
Then I just duplicated the Diffuse map and started with my colorfull specular
and so far thats what I got...
have a long road, but I think that I´m moving foward, please comment and critic my texture.
thanks you guys!