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Hey, did you export the mask model from zbrush on, say, subdivision level 2 or 3?
I just did that on one of my models and had the normal map generated on it at that subdivision level and it seemed to have similar kind of seams.
I'm now waiting for zbrush to generate the normal map on the base mesh and then use that on the sd-level 2 model to see if that was it
EDIT:
Turns out it wasn't that... :/
EDIT:
FINALLY! Found the problem, I think it's most probably the same for you, Decilling. Go to the unwrap uv and open the uv editor, I suppose you'll see that all the lines there are green, that's because all the polygons are separate for some reason :/ The problem will be fixed just by welding the proper edges together, getting the puzzle together..
Last edited by Vincentez; 08-07-2008 at 12:58 PM.
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