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Old 08-07-2008, 07:43 AM   #4 (permalink)
wolfsage
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Hi Wim, I've been playing with Zbrush recently and always use Maya or Silo

1. cant say I've had that problem, try what the other suggested or you can also turn the back face culling off in Zbrush (display both sides), cant remember exactly where off hand think it's under Tools>Display or Preview or something like that. Then you will be able to see all your poly's.

3. dont think you can repair holes in Zbrush and its best to only export solid meshes with no holes and fairly even mesh so Zbrush can subdivide it evenly. To fill holes in Maya you need to use the "Append Polygon Tool" and click on the verts around the hole, whether you click Clockwise or Anti-Clockwise will effect the way the resulting normal will face so keep an eye on that.
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