Maya to Zbrush questions.
Hello I recently started with modeling for games and I received some problems that I cant find. I'm normally no Maya user, but I want to learn it, so every help is welcome.
ok the first problem I have is this.
1. When I export an obj. to Z than my normals are flipped. And when I try to flip it in Maya the result stays the same? See picture1
2. when I test a normal map in Maya the result is invert. see picture 2
3. I delete by accident some pollygons in the mouth, so there is a gab when I go hi res in Z, how can I make a poly? ( a very noob question I know)
4. ... I forgot about the 4 th question. I will ask later.
hope someone can help me out a bit.
cheers
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