|
As far as fitting an LP mesh to an HP mesh it really isn't that hard. I'll tell you my flawed workflow :P
Generally I will have like a billion or so saves. I figured out that it helps so you can go back and grab what you need from earlier saves. Sooo, I will start off my model by making a block-in in order to get proportions and everything correct. This block-in is not detailed....at most it might have medium scale details, but usually nothing more than the basic shapes and forms.
All the while I am saving incrementally like a mad man. Then once the block-in is done I will make a new folder and begin my subdivided saves....in this special folder the block-in model becomes my HP. I then go crazy and model my HP till I'm practically all smiles.
Since the block-in mesh is already correct as far as proportions go, all I really need to do is optimize the block-in model (which was pretty much all quads) and then add any new parts I might have added in the HP stage.
If I do need to move faces or something around to fit the HP, I just turn on snap and adjust it with the HP behind it. I've found this works quite well for me, especially since the LP is almost done and easily accessible thanks to my thousands of incremental saves.
Unwrap, normal map, texture and you're done!
If this workflow has already been stated, I'm sorry I repeated it...I'm very tired and just skimmed the rest of the thread.
|