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why do you want to use zbrush on a sword?? seems a strange thing to use organic sculpting on
for something small like this my workflow would be...
1. Model a low mesh (this will be the game mesh later on)
2. UV map the low mesh
3. Make a copy of the low mesh and add extra edges where you need them so the edges stay sharp when subdivided
4. Import this new mesh with extra edges into zbrush and sculpt
5. bake normal map in zbrush and apply the generated map to the mesh made in step 1
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