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Old 08-06-2008, 03:42 PM   #17 (permalink)
Zeus
Game Art Student
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thanks guys, ill lessen the specular on the bricks vladino.

Nistrum, i dont hate you lol, i value feedback, however since a brick is not something that comes in a standard size i dont think its really true to say "they are too big". I am on a really tight budget - i.e. ive got until September the first to write a 15000 word report, create an entire level, implement it into a game engine whilst making use of instancing, shaders and portals and create learning materials on each process for other students to use. On any other project i would probably just have said "ok, ill change them" lol. But this one forces me to make excuses im afraid lol

Anyways, Here's some progress on the rest of the building decided to block it out it a zbrush friendly form first, that way i can see how things piece together for the instancing in engine later. Assume that most repeated geometry will be instanced people, i repeat, instancing is a go:



Each major section will use a 1024 texture map (normal, b&w spec and diffuse)

Crits etc welcome as always
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