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Old 08-06-2008, 06:33 AM   #3 (permalink)
marlev
New Artist
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Thanks a lot! Your post gave me answers for most of my questions but also born a new ones (not many I promise :P)


Quote:
but to get nice hard edges without a lot of segments, simply use Smoothing groups
Thats for 3ds max I guess, however your answer gave my an idea: blade of sword for example: spliting two sides of blade into 2 polygroups and make a crease. Would that work?

Quote:
As it comes to optimizing, you could optimize it by creating a new model in your desired 3d app, and then take it into ZBrush and retopoligize.
I dont really understand how that would work. You mean retopoligize my Zbrush lowest sub-d mesh based on new optimized mesh from Max or? Will that keep all my details from highest sub-d level?

Quote:
the only difference is that from an emissive map, light will actually radiate.
Radiate? Some kind of glow or something?



I checked your tutorial about creating specular maps. I learned something new beacouse I didnt know that colors in specular map should be inverted. That kinda explains why I saw blue specular map for human skin :P Anyway I thought Ill thanks for that tutorial here as well
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