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good work, i agree w/ the normal map for the bricks being screwy, i'm thinking you could add concrete sidewalk cracks in it to build upon that effect you had going on the wall, make it look like the building has been abused.
crit on the first render(the one way up top) the black/darkish tint just below the second floor windows really grabs my attention, not sure if that was what you were aiming for but other than that the building looks great
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