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ditto with the normal mapping issues. I think everyone is in agreement about the problems they are just trying to explain them differently.
basically the problem is the photosourcing you used to generate the normals. the bricks arnt protruding properly some of the edges of them are but you have areas across all of the normal that have the same height as the bricks which makes no sense and is killing the effect. You need to take the time and generate a Proper heightmap then crazybump it.
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