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Old 08-05-2008, 09:48 AM   #24 (permalink)
UnsteadyTeddy
Senior Artist
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I've been messing with a few max shaders lately ( mostly dx9 based ) and have noticed on a few that you have to add blank maps ( spec/ normal ) to get the shader to work correctly, otherwise the model goes black/ invisible.
Maybe this isn't anythning to do with doylle's shader, maybe its a dx flaw? I'll let those more informed than myself ponder on that.
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