this is a repost of a polycount thread
Hi everyone
I recently more or less finished my generic BRDF shader for maya. There's other features that might be interesting but then it will start to be a little messy. I was thinking of building up another shader specifically for environment purpose. That might be useful, especially maybe with the unearthly challenge coming up (seems that unlike DW shader and offline rendering are accepted right?).
So I was wondering what features would be useful. Here's a list of ideas. Please tell me which ones would make sense and don't hesitate to add requests
- multi point lights with attenuation
- directional light (sun)
- cubemap ambient ?
- hemispheric ambient ?
- textures blending using vertex color
- detail maps
- auto uvs generation (according to world position)
- light map on separate uv set
- vertex color lighting
- radiosity normal mapping ?
- relief mapping ?
- ...
thx for your feedback

cheers