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Old 08-05-2008, 07:00 AM   #2 (permalink)
Xoliul
Senior Artist
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Hey man, good to see you got this far!
Some final remarks:
Designwise this is quite good, the only thing that could improve, is that gun underneath. I looks so organic, almost literally like what you named it... (you might've intended that but I prefer cool guns over silly ones). I like to get my ideas for guns form this site: Cyberpunk 2021
ALso, your unwrap is decent, but you seem to have done it with some method that is more suited for organic mapping (ie Pelt mapping). This makes your unwraps a bit assymetric and causes tiny, irregular distortions all over; I never unwrap with this, only using the clean, "strict" methods such as planar and cylindrical, and then stitch parts together. An example of the UV-distortion is the top front of the middle fuselage, behind the cockpit window.
Finaly, and this I would still try to change now: your specmap could be a lot better. You've probably done some filter thing, which would explain the illogical white borders on your pieces (high pass?).
My suggestion: overal spec-level a lot higher (whiter), but with a lot more contrast (way more dark speckles and bits than the diffuse or normal), you actually want the noise to show through in the spec. Make a clear difference in spec between the key color parts: the beige, red and dark grey parts. Perhaps use a gloss map there, which is like a spec map, but determines the sharpness/blurriness of the specular highlights.

Last edited by Xoliul; 08-05-2008 at 11:17 AM.
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