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If the geometry is a simple flat surface, I'd just focus on texturing one panel. The UV's for the other panels can then be very quickly be snapped to occupy the same space of the main one using snapping (hold ctrl)and the collapse shortcuts.
Anything more advanced, such as modeling the doors, I'd use method one and two combined. (Model a section, unwrap it, duplicate it, then merge via Create>Polymesh>Merge and Copy UVs). I'm not sure what you mean when you say it involved too many clicks though, should only take about 3-4.
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