View Single Post
Old 08-04-2008, 03:45 AM   #2 (permalink)
doylle
Game-Artist.net Admin
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
2,358 - 342
there's no problem with having seams in your UV map, if you can hide them well. If you're talking about corners of a house, then i'd definitely split those up in 4 clusters if that means that you'll use more uv space...90° corners are usually fairly easy to hide seams... (depending on the nature of the model of course), but with a building, I don't think this will give you much trouble...
doylle is offline   Reply With Quote