Problem with Baking Maps - 3D Max. Black Spots.
Hi there,
I seem to be having a problem regarding the creation of maps via Render to Texture in 3D Max. Currently I am attempting to create an AO map however the result is the required map along with dozens of random black spots.
Now, I think ive found a fix for this via disabling the Global Supersampler however this makes my map jagged and I know that its been working fine previously.
I was wondering if anyone has had similar problems and knew of a solution. Thanks in advance.
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