Making another thread for my second asset, I think it deserves its own place (forgive me if I'm wrong).
Quote:
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These were made for a game we built pretty much from scratch for Microsoft's Imagine Cup, Doylle was also part of our team. We didn't win but made the top 20 (our co-students got 2nd place however).
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This is the enemy robot. There were gonna be loads more robot types but yeah, time...
My own design, meant to look menacing and bug-like.
This one went a lot faster as the workflow was tried and tested on the playervehicle. It was also a lot less important of a model compared to the player.
DoylleShader (tm) viewport grabs:
Wire
texturesheets (spec ain't that special), downscaled from 1024:
I made use of FilterForge for some parts of the texture. The diffuse, normal and specular of the eyes are a FilterForge filter with some tweaks, the extremely detailed normalmap for the greebled parts is just the normalmap from an FF filter. Very handy, allows for quick normalmap-part creation in a procedural way.