Quote:
Originally Posted by Wankel
Hey guys, i'm still quite the noob, and was wondering what RTS style pertains to? I know what RTS is, but what does that change when we're talking modeling?
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The main thing it changes is that it tries to get you to think about polycount more. With having a restricted polygon budget, you have to know where to add detail. Also generally in games the bottom floor of a building is the most detailed, whereas with a RTS building you have to be concious of the whole buildings silhouette.
But yeah, generally just low poly
Quote:
Originally Posted by Gephoria
do famous architectural concepts fall within the rules? or does it have to be an actual structure on the face of the earth? just looking for clarification on the rule
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I dont know what you mean by architectural concepts, PM me what you have in mind and I'll let you know if you can do it or not
Anyway, great entries so far, everyone who's entered
