thanks guys, im glad you liked it,
yea my pipeline was a bit weird. I first made my low poly as a test and then started on a high poly but I really hated it so started again with a new concept and did it all the right way

high poly base mesh and details in maya, then zbrush details and then a new low poly. i think refining the concept though was the best thing I could have done. the maps if you want to have a look are all in the final submission thread.