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Found out two semi-fixes on other forums in case anyone else runs into this problem. They aren't perfect, but it got rid of most of the stuff.
Mini-fix 1: Set the spatial contrast in MR to 0.001 for all four channels (RGBA). (It's under the Renderer tab just underneath sampling settings).
Mini-fix 2: Hid all the geometry of the low-poly object (but didn't hide the object itself) before RTT.
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