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Thanks crazyfool. Still working on the low poly... inevitably some stuff will get lost in the bake, but that's not a problem really, I did it more for the study.
The colour info will get baked down at the same time as the normal map. So when I take the high res into maya over the low res to bake the normals, I'll also bake the diffuse, and any other maps. It's not the most efficient way of doing things because inevitably you put too much detail in the texture that is then lost, but it's because often there's the need for a high res sculpt with high res texture for a UI or for a cutscene or something.
I stuck with it for this because I love the freedom of sculpting and texturing without sweating too much over your limits. If you lose stuff you lose it, but it's normally the quick and easy stuff like pores and stitches that goes.
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