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Old 07-24-2008, 11:30 AM   #11 (permalink)
Ghostscape
Senior Artist
Ghostscape's User Activity: 2/10
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Post some examples so you can get critiques! it's hard to say where to improve when we can't see where you need improvement.

Those references you posted are either lit with a lot of lights and rendered, or have lighting information painted in, which looks good until you get it into a level.

The number 1 thing to think about when texturing is how something is built. A base shiny metal, with paint on, with paint worn or scratched or chipped, revealed areas oxidizing, dirt building up, dirt wiped away, etc. And there can be multiple layers and ages to all of that.
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